Medium Undead, Neutral Evil
Armor Class 14 (innate mage armor)
Hit Points 128 (17d8 + 51)
Speed 25 ft.
STR
18 (+4)
DEX
11 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
22 (+6)
CHA
19 (+4)
Saving Throws STR +9, WIS +11
Skills Insight +10, Perception +10, Stealth +7
Damage Resistances Psychic
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Unconscious
Senses Darkvision 120 ft., Passive Perception 19
Languages Deep speech, Edenic celestial, telepathy 300 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Pharaoh's Sight. Magical darkness doesn't impede the cloaked one's vision.

Child of Ix. The cloaked one's weapon attacks use its Charisma modifier to calculate attack rolls and damage (included in the attack).

Innate Spellcasting. The paragon’s spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The paragon can innately cast the following spells, requiring no material components:

At will: darkness, misty step, modify memory, silence

3/day: edict of decimation*, edict of pain*, evoke edict*, dominate monster, fear

2/day: plane shift

Magic Resistance. The cloaked one has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The cloaked one can make one blighted screech attack and one greatsword attack.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) slashing damage. On a hit, a creature is grappled. At the end of each of their turns while grappled, a creature takes 18 (3d8 + 4) necrotic damage and the cloaked one heals by an equal amount. While grappling a creature, the cloaked one cannot make a greatsword attack.

Blighted Screech. The cloaked one chooses a creature within 30 feet of it to make a DC 19 Wisdom saving throw. The creature has disadvantage on the saving throw while within 10 feet of the cloaked one. The creature takes 14 (4d6) psychic damage on a failed save, or half as much on a successful one. On a failed save, a creature is also paralyzed until the end of the cloaked one's next turn.

tripp0000

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