Armor Class
18
Hit Points
110
(6d20 + 20)
Speed
30 ft., Fly 45 ft.
STR
15
(+2)
DEX
19
(+4)
CON
15
(+2)
INT
15
(+2)
WIS
17
(+3)
CHA
16
(+3)
Saving Throws
DEX +6
Skills
Perception +2
Damage Immunities
Lightning
Senses
Blindsight 10ft., Passive Perception 15
Languages
Any one language (usually Common)
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
As a bonus action can turn invisible for 3 turns then can't use this ability for another 3 turns.
Ride The Wind- can summon the westerly wind to evapourate him and rearrange him in another location up to 30ft away.
Actions
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/120 ft., one target. Hit: 3 (1d6+3)
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Bonus Actions
As a bonus action can turn invisible for 3 turns then can't use this ability for another 3 turns
Description
One of The 4 Generals who work for the HighLord
Comments