Medium Humanoid (Water Genasi), Any Alignment
Armor Class 12
Hit Points 85 (9d10 + 5)
Speed 30 ft., Swim 45 ft.
STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws INT +7, WIS +7
Skills Arcana +6, History +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 11
Languages Any four languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Water General has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile

2nd level (3 slots): misty step

3rd level (3 slots): counterspell

4th level (3 slots): ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

One Of The 4 GeneralsOf the HighLord

Monster Tags: NPC

Habitat: Urban

BigPanda98_YT

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