Small Construct, Chaotic Good
Armor Class 19 (natural armor)
Hit Points 44 (7d6 + 2)
Speed 0 ft., Fly 50 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +6, CHA +6
Skills Persuasion +0
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages Common, Dwarvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Arvastan remains motionless and isn't flying, it is indistinguishable from a normal sword.

Wielding. A humanoid can decide to wield Arvastan, before attacking it must succeed a DC12 Wisdom saving throw. If succeeded it may attack twice as if it is a +3 Longsword with the finesse property

Actions

Multiattack. Arvastan makes two attacks

Slice. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 +6 magical slashing damage.

Description

Arvastan, adventurer extreme, explorer supreme, D'arvin, self-proclaimed famous around Faerun was tricked in 1387 DR by a horned devil by the name of Xegubraxis, trapped in a magic sword to trade places with the promise of eternal life.

Granted eternal life, in the form of a magical sword, Arvastan continues to incessantly tell stories of his adventuring days. 

KoboldLivesMatter

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