Unarmored Defense. While the Beatific One is wearing no armor and wielding no shield, its AC includes its wisdom modifier.
Magic Resistance. The Beatific One has advantage on saving throws against spells and other magical effects.
Multiattack. The Beatific One makes 3 attacks, one with each weapon, if all 3 attacks hit, the devil may make two unarmed strikes as a bonus action.
Temple Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage.
Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 8 (1d6 + 5) piercing damage.
Kukri. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage. If the target is a creature, the Beatific One can choose one of the following effects on a successful hit:
- The target must succeed on a DC 13 strength saving throw or drop on item that it is holding (Beatific One chooses the item to drop)
- The target must succeed on a DC 13 dexterity saving throw or be knocked prone,
- The target must succeed on a DC 13 constitution saving throw or be stunned until the end of the Beatific One's next turn.
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 7 (1d4 + 5) bludgeoning damage.
Dart. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 3) piercing damage.
Deflect Missile. In response to being hit by a ranged weapon attack, the adept deflects the missile. The damage it takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, the adept catches the missile if it’s small enough to hold in one hand and the adept has a hand free.
Description
A six-armed devil from The Nine Hells, Beatific Ones have trained in the martial arts, learning to use all their arms in combat.
A Beatific One can often be found in service to a Rakshasa on the material plane.
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