Legendary Resistance (3/Day). If the adept fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, the destroyed adept gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The adept is an 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The adept has the following druid spells prepared:
Cantrips (at will): guidance, poison spray, thorn whip
1st level (4 slots): detect magic, fog cloud, thunderwave
2nd level (3 slots): gust of wind, hold person, moonbeam
3rd level (3 slots): sleet storm, protection from energy, dispel magic
4th level (3 slots): blight, polymorph
5th level (2 slots): antilife shell, contagion
6th level (1 slot): move earth, wind walk
7th level (1 slot): reverse gravity, plane shift
Turn Resistance. The adept has advantage on saving throws against any effect that turns undead.
Decomposing Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 17 (5d6) necrotic damage, and the target must succeed on a DC 17 Constitution saving throw, or become poisoned for 1 minute. While poisoned, a creature must succeed on a DC 17 Constitution saving throw at the start of its turns to heal. Once a creature succeeds on the saving throw, the effect ends for it.
Previous Versions
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3/10/2021 6:38:08 PM
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Coming Soon
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