Huge Beast, Any Alignment
Armor Class 15 natural
Hit Points 50 (8d10 + 10)
Speed 30 ft., Swim 50 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
12 (+1)
CHA
6 (-2)
Condition Immunities Deafened
Senses Blindsight underwater Giant crab can blind sence in a 20ft radius , Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aquatic nature. can breathe underwater and hold its breath on land for one hour. Swim speed of 50ft 

Spellcasting. pistol snap 

1/day cast shatter (save 14) by snapping his big ol meaty claw (must be underwater, when this is used crabby boi can not use its bonus action to shield)

Actions

Action Name. Crabby boi can take two attack actions one with his fiddler claw and one with his off-hand claw or can cast shatter 1/day 

Fiddler Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15 (3d6 + 6) [slashing/bludgoning] damage. Claw grapple DC 15 str once a creature is grappled in this way they are restrained and can attempt to make the chack again on the start of their next turn. If a creature is restrained like this Crabby boi can use its fiddler attack to crush the target dealing (3d10) bludgeoning dmg 

Off Hand Clow. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: # (3d4 + 4) [slashing] damage. 

 

Bonus Actions

Big Meaty shield. Crabby boi can forgo attacking with his Fiddler claw and instead use a bonus action to shield himself (+2 to ac)

Description

reject monkey become crab 

Habitat: Coastal

Sethhb123

Comments

Posts Quoted:
Reply
Clear All Quotes