Medium Humanoid, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +4, CON +3
Skills Perception +6, Stealth +6
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 60, Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Combined Threat. Cauldron Born's AC starts at 13+ every cauldron born linked to the cauldron. Every time a cauldron born dies, all linked Cauldron Born reduce their ac by 1.

Cauldron Linked. The Cauldron born must stay within 50' to the cauldron or receive damage. for every 10 foot (accumulative) they suffer 1 point of damage per round.

Tortured Mind And Body. The constant pain they have suffered has rendered them immune to any effects that would charm or control them.

Unending Fortitude. If damage reduced the Cauldron born to 0 hit points, it must make a Constitution saving throw  with a DC of 5 + the overflow damage taken, unless the damage is radiant or from a critical hit. On a success the Cauldron Born drops to 1 hit point instead.

Life linked. When The Cauldron born dies, every linked Cauldron Born regains 27 hp, split amongst the other Cauldron Born evenly

Actions

Attack. The Cauldron Born makes 1 attack per round

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.

Description

The Cauldron Born will not follow anyone more than 50' from the Cauldron. but will attack if being pelted with range. they are not stupid.

Lair and Lair Actions

Cauldron. If a vial of Holy Water is poured into the Cauldron, or 20 points of radiant damage is dealt to it, all effects stop for 1d4 minutes for all cauldron born linked to the Cauldron

Cauldron stats. 
AC 13
HP 20 per cauldron born linked
Immune Critical hits, lightning, piercing, necrotic, psychic, Cold
Reducing the cauldron to 0hp causes it to break down the middle, the brew to spill out (dc15 dex within 10' or 4d6 necrotic dmg)
All effects stop permanently from this point onward
Destruction All Cauldron born rapidly decay at 2d10 damage per round

Insanius_Rex

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