Combined Threat. Cauldron Born's AC starts at 13+ every cauldron born linked to the cauldron. Every time a cauldron born dies, all linked Cauldron Born reduce their ac by 1.
Cauldron Linked. The Cauldron born must stay within 50' to the cauldron or receive damage. for every 10 foot (accumulative) they suffer 1 point of damage per round.
Tortured Mind And Body. The constant pain they have suffered has rendered them immune to any effects that would charm or control them.
Unending Fortitude. If damage reduced the Cauldron born to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the overflow damage taken, unless the damage is radiant or from a critical hit. On a success the Cauldron Born drops to 1 hit point instead.
Life linked. When The Cauldron born dies, every linked Cauldron Born regains 27 hp, split amongst the other Cauldron Born evenly
Attack. The Cauldron Born makes 1 attack per round
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.
Description
The Cauldron Born will not follow anyone more than 50' from the Cauldron. but will attack if being pelted with range. they are not stupid.
Lair and Lair Actions
Cauldron. If a vial of Holy Water is poured into the Cauldron, or 20 points of radiant damage is dealt to it, all effects stop for 1d4 minutes for all cauldron born linked to the Cauldron
Cauldron stats.
AC 13
HP 20 per cauldron born linked
Immune Critical hits, lightning, piercing, necrotic, psychic, Cold
Reducing the cauldron to 0hp causes it to break down the middle, the brew to spill out (dc15 dex within 10' or 4d6 necrotic dmg)
All effects stop permanently from this point onward
Destruction All Cauldron born rapidly decay at 2d10 damage per round
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