Gargantuan Dragon, Lawful Evil
Armor Class 21 Natural Armor
Hit Points 385 (22d20 + 154)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
27 (+8)
DEX
12 (+1)
CON
25 (+7)
INT
20 (+5)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws DEX +8, CON +14, WIS +10, CHA +11
Skills Deception +12, Insight +15, Perception +20, Persuasion +15, Stealth +9
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 13
Languages Common, Draconic Common, Draconic
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

**Amphibious.** The dragon can breathe air and water

**Sunlight Sensitivity.** If whatever the dragon us trying to perceive is within direct sunlight, it has disadvantage on perception checks when trying to see them. And when a target the dragon is in combat with is in direct sunlight, the dragons melee attacks are given disadvantage.

**Legendary Resistance (3/Day).** If the dragon failed a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15ft., one target. Hit: 19 (2d10+8) piercing damage plus 10 (3d6) necrotic damage.

Claws. Melee Weapon attack: +15 to hit., one target. Hit: 22 (4d6+8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20ft., one target. Hit: 17 (2d8+8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that us within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature saves, they are immune to the dragons frightful presence for the next 24 hours.

Necrotic Breath. The dragon exhales necrotic fumes in a 90-foot cone. Each creature in the area must make a DC 22 Constitution saving throw, taking 77 (22d6) necrotic damage on a failed save, or half as much on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragons control.

Legendary Actions

Detect. The dragon makes a wisdom (perception) check

Tail Attack. The dragon makes a tail attack

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15ft of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2021 7:28:31 PM
27
6
1
Coming Soon

Monster Tags: Cult of the Dragon

Habitat: Forest

MornThunderFist

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