Large Construct, Lawful Neutral
Armor Class 17 natural
Hit Points 54 (10d10 + 4)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Passive Perception 10
Languages Understands what its creator can but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Clockwork  Golem is immune to any spell or effect that would alter its form.

Robust Nature. The Clockwork Golem has immunity to any slashing, piercing or bludgeoning damage from non magical attacks.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft (10 ft square)., multiple targets. Hit: 7 (1d8 + 5) bludgeoning damage. Targets in range of the Clockwork Golems slam must make a DC 12 dexterity saving throw, on a success the target takes no damage, on a fail the target is knocked prone.

Throw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit. 7 (1d6 + 5) Bludgeoning damage. The target must make a DC 12 strength saving throw or be picked up by the Golem, if the target is a medium creature or smaller the target also gets thrown 20 feet and takes 11 (2d8 + 5). the target must make a DC 12 dexterity saving throw, on a success the target takes half damage.






Description

A Clockwork Golem is about the size of an ogre and weighs twice as much, being built purely of metal and wood a very very sharp stick is required to penetrate its armor. Most Clockwork Golems are built to lead and control Clockwork Minions and are also the final line of defense when protecting something important for someone who doesnt want to put their own life on the line.

Monster Tags: construct

Habitat: Urban

Ch4osZombi3

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