Tiny Dragon, Chaotic Neutral
Armor Class 15
Hit Points 18 (4d4 + 6)
Speed 5 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
12 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6
Skills Nature +6, Perception +3, Stealth +7
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 13
Languages Draconic, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Superior Sealth. As a bonus action, the dragon can magically blend into the shadows, gaining advantage on Dexterity checks (Stealth)

Buzzing Communication. Altering the frequency of its flapping, along a series of throat vibrations, the bee dragon can magically communicate with their kin or with any insect within a 300 feet of it.

Save the Queen. All the Soldier and Worker dragon bees must succed on a DC 15 Charisma saving throw in order to go against the will of the Queen or to resist the urge to help her if she is in danger.

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. Depending of the dragon's position on the beehive, it gains additional spells as shown below.

Worker, 1/day each: druidcraft, faerie fire, goodberry

Soldier, 3/day: thorn whip

Queen (young), 1/month: insect plague, 1/year: plant growth

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Honey Breath (Recharge 5–6). The dragon vomits a sweet and abundant load of pure honey at each creature within a 10-foot cone of it. The targets must succeed on a DC 11 Dexterity saving throw, or take 1d6 of acid damage and for 1 minute, the target can’t take reactions and is restrained as the honey quickly solidifies. A creature restrained by the honey can use its action to make a Strength check against the breath weapon save DC. On a success, it frees itself. 

Sting-tail Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. On a succesful hit the dragon loses its sting. At the end of its next turn its sting grows back.

 

Description

A bee dragon is a chinchilla-sized dragon with buzzing bee-like wings. They take delight on observing curiously plants and other creatures with its gleaming, oversized, round black eyes. Its horns resemble an intrincately formed antennae, that allows it to sense a wide variety of signal, extending themselves into the skull to form insect-like mandibules to support its toothless jaw. 

Opposing the powerful and invulnerable skin of their true chromatic and metallic cousins, bee dragons lack the scales that define their kin. Instead, their fleshy skin is covered in a fluffy layer of hair that follows the same patterns of color that bees have, and serves as it's pollen collector organ, so it's usually covered in sticky pollen. 

Contrasting with their more insectoid kin, bee dragons "beehavior" couldn't be anymore different. For starts, their reproduction is completely juxtaposed to the one of the bees: instead of all the members of the colony being descendants of the Queen, every bee dragon can have an offspring with another member of their caste.

Soldiers and Workers lay eggs within private acclimated chambers that the two or more bee dragon parents create within the beehive. Then the newly born hairless wyrmlings learn to walk and fly in the expanse of two weeks, when it starts to be trained by its parents  on their caste's purpose in the beehive, where it'll work until it's ten years old, the end of its lifespan.

Blessing to Nature. Bee dragons are ususally known as the Masters of Pollination, their magic and constant hard work to collect pollen to improve the Beehive provides the territory with an exceptionally prolific environment, channeling vitality into plants and making them enriched as long as the colony's work and Queen are healthy. Specifically, around a half-mile radius of the Beehive, all plants yield twice the normal amount of food when harvested (this effect is similar as the extended cast effect of the spell plant growth).

Hard Workers. If there is a field where bee dragons are experts is the production of honey and maintenance of the beehive. And they do it with vehemence, even if they appear playful and curious like their cousins the faerie dragons, everything they do is for the greater good of the Beehive... Or most of them do at least. Within the caste structure of the colony everything is suited perfectly, but there are those who aren't content with such positions: workers must work since the sun rises, doing everything necessary to keep the Beehive functioning; soldiers must face the dangers of the wilds, protecting the Beehive; while the Queen limits to rule the colony and prepare the next queens (young).

Such bee dragons with discontent towards the queen or the beehive itself work as hard as their pleased-with-the-colony companions towards the fall of the structure or to escape from the beehive, even if resisting to the Queen's commands is nearly impossible for them.

Fey Ancestry. There is various tales of the origin of these creatures, mix of insects and mighty dragons, but what is certain is that bee dragons have some kind of fey magic clutching to their bones. They were first found within the deep forests and fertile grasslands of the feywilds, and quickly were transported onto another planes due to their harmless and curious nature in conjuction with their appearence as pets and the celestial-quality honey they provide.

The Material Plane was proven a far less dangerous realm that allowed bee dragons to prosper and spread. However, the mayority of the terrain had not enough fey lines flowing under the surface, weakening their fey powers and nullifying their abilities to produce honey and cast spells, therefore driving them to the zones where fey lines intercede.

Habitat: CoastalForestGrassland

Ale_Allyn