Medium Construct, Lawful Neutral
Armor Class 16 natural
Hit Points 14 (3d8 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +5, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Passive Perception 10
Languages Understands what its creator can but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Clockwork Minion is immune to any spell or effect that would alter its form.

Last Stand.
When the Clockwork Minion reaches 0hp its torso disconnects from its legs but is still alive, it can use its hands to crawl with halved movement speed, with every attack that is used on a 0hp Clockwork minion the attacker must roll a saving throw that is the stat used for the attack with a dc of 10, upon a success the Minion dies, on a fail all effects of the attack including damage is negated.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit: 7 (1d8+3) bludgeoning damage. This attack cannot be used when the Minion is in Last Stand.  

Headbutt:
 Melee Weapon Attack: +3 to hit, reach 5ft, one target. Hit. 5 (1d4+3) bludgeoning damage.




Description

A Clockwork Minion is a human sized construct is created for one purpose. To protect, and will go to any means in order to fulfill that purpose. The purpose is given to them by their own creator and is personalized from Minion to Minion. Standing at an average of 5'9 constructed out of wires, wood and metal the Minion walks and acts as a robot would.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2021 11:16:34 PM
6
1
1
Coming Soon

Monster Tags: construct

Habitat: Urban

Ch4osZombi3

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