Huge Monstrosity (Shapechanger), Neutral
Armor Class 17 (natural armor)
Hit Points 282 (23d12 + 133)
Speed 5 ft., Swim 120 ft.
STR
21 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)
Skills Survival +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Acid
Condition Immunities Blinded, Deafened, Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages understands Common but can't speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The Boat Mimic can breathe air and water.

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

 

Actions

Multiattack. The Boat Mimic makes two cannon attacks. 

Cannons. Ranged Weapon Attack: +7 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Water Jet. RangedWeapon Attack: +9 to hit, range 80/160 ft., 1 target. Hit: 22 (4d8 + 4) bludgeoning damage plus 7 (2d6) cold damage. On hit they must make a DC 17 strength save or be nocked prone and pushed 40 ft away.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 8) piercing damage plus 18 (4d8) acid damage. On hit they must make a DC 17 dexterity save or be suck into the bottom deck of the boat.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Dapper_Man

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