Amphibious. The Boat Mimic can breathe air and water.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Multiattack. The Boat Mimic makes two cannon attacks.
Cannons. Ranged Weapon Attack: +7 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
Water Jet. RangedWeapon Attack: +9 to hit, range 80/160 ft., 1 target. Hit: 22 (4d8 + 4) bludgeoning damage plus 7 (2d6) cold damage. On hit they must make a DC 17 strength save or be nocked prone and pushed 40 ft away.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 8) piercing damage plus 18 (4d8) acid damage. On hit they must make a DC 17 dexterity save or be suck into the bottom deck of the boat.
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