Armor Class
17
Natural armor
Hit Points
67
(3d20 + 10)
Speed
30 ft., climb 30 ft.
STR
17
(+3)
DEX
16
(+3)
CON
17
(+3)
INT
5
(-3)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
STR +5, CON +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed
Senses
Darkvision Demonic magic flows through its veins enhancing its body in surprising ways , Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Arm attack: Piercing (2d4 + 2) and Bludgeoning (1d6 + 3) Str save to not get knocked prone Str DC (15)
Bonus Actions
Demonic Screeching: Able to screech to alarm others.
Description
A horrific monster that was once a humanoid. After months of willing etchings and carvings of demonic ruins, the willing vessel will complete its ritual. Dark magic flows through its body mutating it till it has a grotesque enlargened arm with bone claws growing from the ends.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/11/2021 9:03:48 AM
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5
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1
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Coming Soon
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