Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 17 Natural armor
Hit Points 67 (3d20 + 10)
Speed 30 ft., climb 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +5, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision Demonic magic flows through its veins enhancing its body in surprising ways , Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Arm attack: Piercing (2d4 + 2) and Bludgeoning (1d6 + 3) Str save to not get knocked prone Str DC (15)

 

Bonus Actions

Demonic Screeching: Able to screech to alarm others.

Description

A horrific monster that was once a humanoid. After months of willing etchings and carvings of demonic ruins, the willing vessel will complete its ritual. Dark magic flows through its body mutating it till it has a grotesque enlargened arm with bone claws growing from the ends.

Previous Versions

Name Date Modified Views Adds Version Actions
3/11/2021 9:03:48 AM
5
1
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Coming Soon

Monster Tags: Demon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

MayaTheDeathGod

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