Armor Class
16
Hit Points
25
(5d8 + 5)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the animated draw cord remains motionless, it is indistinguishable from a normal draw cord.
Actions
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and medium or smaller target is grappled (escape DC8). Until this grapple ends, the target is restrained and the Draw Cord can't constrict another target.
Description
The Draw Cords for the curtains are animated and will attempt to constrict anyone within 5 feet.
Comments