Ice spine Hide. At the start of each of its turns, the Chimera Seal deals 5 (2d4) piercing damage to any creature grappling it.
Hold Breath. While in the water, the Seal can hold its breath for 1 hour.
Steel trap Jaw: Those attempting to break out of the Seal bite's grapple are made at disadvantage
Multi attack. The seal makes three attacks: one with its bite, one with its spines, and one with its clawed flippers.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target is grappled.
Spines: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Clawed Flippers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 4) slashing damage.
Description
Native to the wild and unpredictable far north, the Chimera seal is a large apex predator that makes its habitat on the shores of many of the frozen lakes, hunting fish and other animals that come to the lake shore. It's body has adapted to the swirling chaos storms of the far north, making it resistant to magical spells and weapons.
Able to break through thick layers of ice with it's raw strength and set of icy spines that grow around it's head and shoulders like a lion's mane. While perhaps slow on the ice and land, it is frighteningly fast in the water and with it's powerful jaws, once it has hold of it's prey it's very difficult to get free- those it cannot overpower on land get dragged under the icy water and drowned..
Those that have seen the soft and sometimes friendly seals of the southern waters, should not be fooled by this creature's name- the Chimera seal is notoriously territorial, aggressive and quite frankly psychopathic.
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