Aggressive. As a bonus action, Bane can move up to its speed toward a hostile creature that it can see.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Fist. (Only when on Venom) Melee Weapon Attack: +5 to hit, reach 6 ft., one target. Hit: 10 (1d12 +6)
Venomize: Bane can grab a nearby Priscantan Snake and make it bite him in the neck. Bane then changes to his Venom stats and becomes large. Bane then only has one attack, two if he is in his lair. Only applicable when in the sewers.
Venom Stats: Str: 23. Dex: 5. Con: 6. Int:3. Wis: 7. Cha: 10.
Description
Bane is an extremely large Orc who discovered the Priscantan Snake and almost instantly became addicted to the Venom. He wears the pelts of the animals that intrude upon him in his sewers. He often has his legion of Sewer-dwellers (The Krock, Klae, The Scarecrow, Grondy, The Rat-Keeper) to help him with what he perceives to be threats, but will often be alone within his personal chamber, where he keeps the Venom. He wears a black mask that has blood smeared upon it in the shape of his scarring over his eyes. He will attack anyone he perceives as a threat to the Venom, and will team up with anyone who he believes will protect it and keep it from being destroyed.
Lair and Lair Actions
Bane's lair is the Godt-Hamn Sewers. Populated by the Priscantan snakes with their highly addictive, physically enhancing, mentally destructive Venom, Bane destroys any and all intruders to his land.
Architectural Memorization. (Only Applicable when on Venom). If Bane is near a wall or column, he does either a Strength or Perception (Wis) saving throw of dc 13 to punch a wall, knocking something down on his opponent without caving in the entirety of the sewers. If succesful, players must take a Dexterity saving throw of dc 15 to jump out of the way. If they fail, they take 3d8 damage.
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