Medium Humanoid (Orc), Chaotic Neutral
Armor Class 14 (hide armor)
Hit Points 52 (4d12 + 10)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws STR +8
Skills Intimidation +2
Damage Vulnerabilities Psychic
Condition Immunities Stunned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Aggressive. As a bonus action, Bane can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Fist. (Only when on Venom) Melee Weapon Attack: +5 to hit, reach 6 ft., one target. Hit: 10 (1d12 +6)

Bonus Actions

Venomize: Bane can grab a nearby Priscantan Snake and make it bite him in the neck. Bane then changes to his Venom stats and becomes large. Bane then only has one attack, two if he is in his lair. Only applicable when in the sewers.

Venom Stats: Str: 23. Dex: 5. Con: 6. Int:3. Wis: 7. Cha: 10.

Description

Bane is an extremely large Orc who discovered the Priscantan Snake and almost instantly became addicted to the Venom. He wears the pelts of the animals that intrude upon him in his sewers. He often has his legion of Sewer-dwellers (The Krock, Klae, The Scarecrow, Grondy, The Rat-Keeper) to help him with what he perceives to be threats, but will often be alone within his personal chamber, where he keeps the Venom. He wears a black mask that has blood smeared upon it in the shape of his scarring over his eyes. He will attack anyone he perceives as a threat to the Venom, and will team up with anyone who he believes will protect it and keep it from being destroyed.

Lair and Lair Actions

Bane's lair is the Godt-Hamn Sewers. Populated by the Priscantan snakes with their highly addictive, physically enhancing, mentally destructive Venom, Bane destroys any and all intruders to his land. 

Architectural Memorization. (Only Applicable when on Venom). If Bane is near a wall or column, he does either a Strength or Perception (Wis) saving throw of dc 13 to punch a wall, knocking something down on his opponent without caving in the entirety of the sewers. If succesful, players must take a Dexterity saving throw of dc 15 to jump out of the way. If they fail, they take 3d8 damage.

Monster Tags: Orc

Habitat: UnderdarkUrban

Maulor_The_Ersatz_Eye

Comments

Posts Quoted:
Reply
Clear All Quotes