Immutable Form. The clockwork is immune to any spell or effect that would alter its form.
Magic Weapons. The clockwork's weapon attacks are magical.
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
shield trait.if both shields are up, the clockwork gains+4 ac and loses the Multiattack and attack action. If one shield is up, the clockwork can make only 2 attacks. the clockwork loses its flying speed if one or both its shields are up.
gnomish design/voice controls:the commando was designed by gnomes, and is therefore quirky and explosive. with your bonus action, you may give the clockwork instructions on what to do on their next turn. If no-one gives instructions, the clockwork puts up both shields and hovers till its next turn. If you are not clear with your instructions, the clockwork may malfunction.for example, if you say attack, the clockwork might attack the thing closest to it until it is dead.
self destruct: If you issue the command "self destruct", the clockwork explodes at the start of its turn, dealing 4d8 bludgeoning and 4d8 fire damage to every creature within 30 ft of it..It is disintegrated into a pile of fine dust, and can not be rebuilt
Multiattack: the clockwork can make 3 weapon attacks, or 2 if 1 shield is up.If both shields are up, the clockwork can not attack.
+1 rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6)slashing damage.
+1 increased damage short bow. Ranged Weapon Attack: +9 to hit, range 80/360 ft., 1 target. Hit: 11 (1d8 + 6)piercing damage.
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