Huge Celestial (Titan), Unaligned
Armor Class 22 (natural armor)
Hit Points 400 (19d12 + 190)
Speed 50 ft., fly 50 ft., swim 50 ft.
STR
30 (+10)
DEX
21 (+5)
CON
30 (+10)
INT
21 (+5)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws STR +18, INT +13, WIS +14, CHA +16
Skills Insight +13, Persuasion +15
Damage Resistances Fire
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 16
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Innate Spellcasting. The Patron's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: greater restoration, pass without trace, water breathing, water walk

3/day each: Blade Barrier

2/day each: Heal, Divine Radiance

1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)

Magic Resistance. The patron has advantage on saving throws against spells and other magical effects.

Magic Weapons. Acorn’s Patron's weapon attacks are magical.

Actions

Multiattack. Acorn's Patron makes two attacks, one with their maul and one with their bolt.

Maul. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of the Patron's next turn.

Bolt. Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (Patron's choice): acid, cold, fire, force, lightning, radiant, or thunder.

Slaying Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 16 Constitution saving throw or die.

Monster Tags: Titan

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