Medium Humanoid, Lawful Evil
Armor Class 17 (studded leather)
Hit Points 120 (20d8 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +9, CON +7, CHA +6
Skills Athletics +5, Perception +2, Stealth +5
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Fire
Condition Immunities Frightened, Prone
Senses Blindsight 10ft, Darkvision 60 ft., Passive Perception 16
Languages Common, Elvish, Orc
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage.

Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.

Slayer. In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack. The orc makes two Greatsword or dart attacks.

Greatsword of Urus.  Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The caster can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.

Dart. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

The Blight of Yurag (Recharges on a 5 -6). The orc casts Blindness/Deafness without any components. Wisdom is its spellcasting ability DC 16 (Wisdom Check).

Reactions

Parry. Bavrak adds 4 to his AC against one melee attack that would hit him. To do so,  he must see the attacker and be wielding a melee weapon.

Legendary Actions

Bavrak can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bavrak regains spent legendary actions at the start of its turn.

Attack: Can take one Greatsword attack against a creature within 5ft

Movement: can move up to half his movement speed. 

Call Archers (2 actions): Can once per day call a group of Orc Archers (normal Orcs with 1hp shooting 1d6 archers. 

Monster Tags: Orchumanoid

Habitat: ForestHillMountainUnderdarkUrban

diafol666

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