Cunning Action. On each of its turns, the orc can use a bonus action to take the Dash, Disengage.
Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).
Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.
Slayer. In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.
Multiattack. The orc makes two Greatsword or dart attacks.
Greatsword of Urus. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 10 (3d6) necrotic damage and 10 (3d6) poison damage. The caster can then fill an unoccupied 5-foot cube within 5 feet of the target with magical darkness, which remains for 1 minute.
Dart. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.
The Blight of Yurag (Recharges on a 5 -6). The orc casts Blindness/Deafness without any components. Wisdom is its spellcasting ability DC 16 (Wisdom Check).
Parry. Bavrak adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Bavrak can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bavrak regains spent legendary actions at the start of its turn.
Attack: Can take one Greatsword attack against a creature within 5ft
Movement: can move up to half his movement speed.
Call Archers (2 actions): Can once per day call a group of Orc Archers (normal Orcs with 1hp shooting 1d6 archers.
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