attacking order. due to the fact that the DM controls you here's how you attack
people attacking you with firearm's easiest first
people attacking you easiest first
every one else easiest first
Passing on the curs. when you deal damage to someone that they dont die from roll a d20 on a 20 they are also a were T-Rex with machine gun hands and transform into there where form when attack by firearms (on a hit or miss) and from the full moon
Chomp. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 27 (4d6 + 5) [piecing] damage.
Machine guns. Ranged Weapon Attack: +5 to hit, range 50/100 ft., # target. Hit: 32 (5d6 + 4) [piercing] damage.
Roar. when you hurt you may chosen by you not the DM to roar this dose nothing but be cool
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
When you transform the DM control you.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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