Large Dragon, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 120 (13d8 + 30)
Speed 20 ft., Fly 80 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +7
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The cloud wyvern makes two attacks: one with its Claws and one with either Blasting Breath or Tail Whip.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

Blasting Breath. Ranged Weapon Attack: +4 to hit, reach 60 ft., one creature. Hit: 15 (2d10 + 5) thunder damage. The target must make a DC 12 Strength saving throw or be knocked prone.

Tail Whip. Melee Weapon Attack: +7 to hit, reach 15 ft., one-two creatures. Hit: 12 (2d8 + 4) bludgeoning damage. The target must make a DC 15 Dexterity saving throw or be knocked 10 ft away from the cloud wyvern.

Description

Cousins to Wyverns, Cloud Wyverns are almost as big as a horse carriage, they have two furry legs, a feathery main that leads down to their (also feathery) wings, and a fluffy tail topped with a plume of soft white fur.

Cloud Wyverns are notorious for their playfull and gulible nature and are alwys willing to entertain or be entertained. (They are not hostile unless provoked) Note: Cloud Wyverns can be tamed with a DC 18 Animal Handling skill check

 

Monster Tags: feyElemental

Habitat: ForestGrasslandHillMountain

FunkyFello

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