Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Void Leap. As an action the Hound can cast Misty Step from dim light/darkness to either somewhere out of sight or into dim light/darkness, (as a cantrip)
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) necrotic damage.
Necrotic Bolt. Ranged Weapon Attack: +3 to hit, reach 60 ft, one target.Hit: 5 (1d10) necrotic damage.
Description
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.
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