Medium Fiend, Any Lawful Alignment
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +4, DEX +4
Skills Perception +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Damage Immunities Necrotic
Condition Immunities Frightened, Unconscious
Senses Darkvision 60 ft., Passive Perception 16
Languages Understands Infernal but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Void Leap. As an action the Hound can cast Misty Step from dim light/darkness to either somewhere out of sight or into dim light/darkness, (as a cantrip)

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 3) necrotic damage.

Necrotic Bolt. Ranged Weapon Attack: +3 to hit, reach 60 ft, one target.Hit: 5 (1d10) necrotic damage.

Description

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

Habitat: ArcticSwampUnderdark

FunkyFello

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