Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 19 (splint, shield)
Hit Points 160 (20d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws WIS +11, CHA +6
Skills Athletics +11, Insight +11, Intimidation +11, Persuasion +6
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 14
Languages Any three languages
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. The cleric is an 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The war cleric has the following cleric spells prepared:

Cantrips (at will): guidance, light, resistance, sacred flamespare the dying

1st level (4 slots): bless, cure wounds, divine favor, shield of faith

2nd level (3 slots): aid, lesser restoration, magic weaponspiritual weapon

3rd level (3 slots): mass healing word, sending, spirit guardians

4th level (3 slots): banishment, freedom of movement, stoneskin

5th level (3 slots): flame strike, hold monster, mass cure wounds

6th level (1 slot): blade barrierharmheal

7th level (1 slot): divine wordfire stormregenerate

8th level (1 slot): antimagic fieldearthquakeholy aura

9th level (1 slot): mass healtrue resurrection

Channel Divinity(3/Short Rest). The cleric can channel the power of their deity and turn it into immense power. They can use this ability 3 times per short or long rest. The cleric has access to the following Divinities(DC 18):

-Turn/Destroy Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the undead creature's CR is 4 or lower and it fails, it is instead instantly destroyed.

-Guided Strike: When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll.

-War God's Blessing: When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity.

Divine Intervention. The cleric calls upon their deity to intervene on their behalf. As an action, the cleric can implore their deity's aid. After describing the nature of their wanted assistance, the deity intervenes (the most appropriate interventions are usually the effects of any cleric or cleric domain spell). After their deity intervenes, this feature can't be used again for 7 days.

Divine Strike. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 of the same type dealt by the weapon. 

Actions

Warhammer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Channel Divinity: Turn/Destroy Undead. The cleric uses the Turn/Destroy Undead ability from the Channel Divinity list.

Divine Intervention. The cleric uses the Divine Intervention feature.

War Priest(4/day). When the cleric uses the Attack action, they can make one weapon attack as a bonus action. The cleric can use this feature 4 times per long rest.

Description

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2021 2:58:37 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

SlayerDragon132

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