Tiny Elemental, Neutral Good
Armor Class 14
Hit Points 10 (1d20)
Speed 0 ft., Fly 60 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
14 (+2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Gusty Slam. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target is flung up 10 feet away from the elemental. If a thrown target strikes an object, such as a wall or furniture, the target takes 2 (1d4) bludgeoning damage if thrown the full distance. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage.

Description

A tiny air elemental that's a swirling puff of whirling air and clouds with a vague semblance of a face. It can turn itself into a strong gust of wind that flings creatures away.

Habitat: DesertMountain

MasterSeed

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