Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Gusty Slam. Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target is flung up 10 feet away from the elemental. If a thrown target strikes an object, such as a wall or furniture, the target takes 2 (1d4) bludgeoning damage if thrown the full distance. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage.
Description
A tiny air elemental that's a swirling puff of whirling air and clouds with a vague semblance of a face. It can turn itself into a strong gust of wind that flings creatures away.
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