Armor Class
14
Natural Armor
Hit Points
25
(3d8 + 12)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands Common or Gnomish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The clockwork defender has advantage on saving throws against spells and other magical effects.
Actions
Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) slashing damage.
Description
A gnomish clockwork construct, having a blade for one hand and a shield for the other. It is generally used as protector or personal lackey.
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