Medium Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 40 ft., climb 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws DEX +6, CON +4
Skills Intimidation +0, Stealth +0
Damage Resistances Acid, Fire
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight While in the dark, the Roamer can sense any creature up to 60 ft. away, Truesight, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shadow Melt. The Roamer melts into a shadowy substance allowing it to move freely without provoking opportunity attacks. This ability recharges after the Roamer deals at least 20 damage.

 

Actions

Multiattack. The Roamer makes two attacks: one with its lunge and one with its claws.

Claws. Melee Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (#1d10 + 3) piercing damage. 

Lunge. Melee Attack: +5 to hit, range 10 ft., 1 target. Hit: 12 (1d12 + 1) bludgeoning damage. The target must succeed a DC 12 Strength saving throw or be stunned until the start of its next turn.

Bonus Actions

As a bonus action, the Roamer can melt into its Shadow shape and move up to 10 ft. This ability recharges after the Roamer deals at least 20 damage.

Reactions

Side Step. When a creature within 5 ft. makes a melee attack, the Roamer jumps sideways 5 ft. on a successful DC 13 Dexterity saving throw without provoking an opportunity attack. On a failure, the Roamer takes an additional half of the damage dealt to it. 

Description

The Darkling Roamer is a twisted abomination created by the horrors of the Darkfell. It is shaped by the Shadows themselves, each Roamer taking its own unique shape. The Roamer has two front legs with blade-sharp tips and one back leg. It does not have a mouth, ears, or eyes. Instead it has two gaping holes on its front emitting a purple glow. 

Habitat: Mountain

Squiggy

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