Large Undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 90 (12d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws STR +6, CON +4, WIS +4
Skills Investigation +1, Perception +4, Stealth +5
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision Darkvision, 60 ft, Passive Perception 14
Languages Understand Common but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hungering Curse. When the wendigo is killed, the closest humanoid within 15 ft. of it must succeed on a Wisdom saving throw (DC 14) or become cursed with the wendigo spirit. If there are multiple creatures within range, the DM chooses the target at random. The cursed creature has an insatiable hunger for humanoid flesh, specifically the flesh of its own race. While cursed, the creature feels a constant hunger and must succeed on a Wisdom saving throw (DC 12) anytime there is a humanoid within eyesight of it, or spend it's next turn consuming the flesh of the corpse. The cursed creature makes this save with disadvantage if the corpse is of the same race. A cursed creature can repeat this save at the end of their subsequent turns. On a success, the creature is immune to the effects of this curse for 1 hour. If the creature fails this save more than 4 times while cursed it is transformed into a wendigo. The curse can only be removed by the effects of a spell that removes the Cursed status effect, such as Remove Curse. 

Starving hunter. The wendigo has advantage on Wisdom (Perception) checks or Intelligence (Investigation) checks to find other humanoid creatures.

Actions

Multiattack. The wendigo makes two claw attacks.

Accursed claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage and 7 (2d6) necrotic damage.

Consume flesh. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target must make a constitution saving throw (DC 14) or it takes an additional 9 (2d8) and it's hit point maximum is reduced by the same amount. The wendigo regains hit points equal to the amount of necrotic damage dealt.

Description

A large zombie-like creature with a the head of a moose, red glowing eyes and sharp teeth. Long claws on both hands. Also has hooves instead of feet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MineFeldt

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