Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (Leather Armor, shield)
Hit Points 8 (1d10 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +5, CON +4
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Longsword. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage

Heavy Crossbow. Ranged Weapon Attack. +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.

Reactions

Protection. When an ally of the guard within 5 ft. of the guard is attacked, the guard may impose disadvantage on that attack as a reaction.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

DuffingtonIV

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