Armor Class
16
(Leather Armor, shield)
Hit Points
8
(1d10 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
STR +5, CON +4
Skills
Intimidation +3, Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Longsword. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage
Heavy Crossbow. Ranged Weapon Attack. +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.
Reactions
Protection. When an ally of the guard within 5 ft. of the guard is attacked, the guard may impose disadvantage on that attack as a reaction.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Comments