Armor Class
15
(leather armor, shield)
Hit Points
12
(2d6 + 2)
Speed
35 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
13
(+1)
Saving Throws
DEX +4
Skills
Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Telepathy (Only other consumed creatures)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 4 (1d4 + 2) void damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 4 (1d4 + 2) void damage.
Description
A Consumed Goblins is a goblin that has lost all emotion and power over itself. I may have been a goblin that joined a void cult or came into close contact with a void relic. Now, all that is left is their anger and need to unleash the void, letting it devour the world.
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