Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 15 (leather armor, shield)
Hit Points 12 (2d6 + 2)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws DEX +4
Skills Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Telepathy (Only other consumed creatures)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 4 (1d4 + 2) void damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 4 (1d4 + 2) void damage.

Description

A Consumed Goblins is a goblin that has lost all emotion and power over itself. I may have been a goblin that joined a void cult or came into close contact with a void relic. Now, all that is left is their anger and need to unleash the void, letting it devour the world.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

SerpentFangs

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