Blood Sense. The anger specter can sense the exact location of any creature with blood within 120 feet of it. Running water at least one foot wide that extends from one end of the sensing radius to the other blocks this sense.
Confusion at Kindness. The anger specter has disadvantage on attack rolls and has a -4 penalty to psychic damage rolls if it has taken no damage in the last round. It is stunned if it has received magical healing in the last round.
Rising Anger. If the anger specter has taken damage in the last round, it has a +2 bonus to attack rolls and a +4 bonus to psychic damage rolls.
Multiattack. The anger specter makes 3 melee attacks.
Wrathful Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage and 3 (1d6) psychic damage.
Furious Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 6) piercing damage, 13 (2d12) psychic damage, and it must make a DC 15 Wisdom saving throw or be frightened of the anger specter for one round and move up to its speed away from the anger specter.
Description
The anger specters are formed when a creature gives in to outrage under the harmful influence of the Hallows. They are the largest specters, appearing like hulking, fanged humans with long, matted hair coating their bodies and disproportionately long arms. They batter their foes, hunting simply to vent their rage, but when they are shown kindness, they are disarmed and confused, and can even be made an ally.
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