Medium Undead, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 10 ft., Fly 50 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The Zombie has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The Zombie has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Monster Tags: Misc Creature

Habitat: DesertGrasslandHill

alexanderzuniga

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