Armor Class
8
Natural Armor
Hit Points
22
(3d8 + 9)
Speed
10 ft., Fly 50 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
2
(-4)
WIS
6
(-2)
CHA
5
(-3)
Skills
Perception +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The Zombie has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The Zombie has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
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