Multi Attack 2. This creature can make two attacks per turn.
Ram. Spinning it's but end to the target the Animated Cannon can make an improvise weapon Attack equivalent to (1d6+8) +5 to hit [Bludgeoning] damage.
Action Ranged Attack. Cannon Blast. Ranged Weapon Attack: +5 to hit, reach 120/300 ft., 1 target. Hit: (3d8+ 8) [Fire] + [Force] damage.
Action Ranged Attack Grape Shot. RangedWeapon Attack: +5 to hit, range 40/65ft., 25ft Cone. Hit: (4d6 + 6) [Piercing] damage.
Cannonball. As a reaction this construct may choose to slam into an attacker knocking them prone. DC dex save (15) +.
Hastened Retreat. This construct will retreat if bellow half it's starting hit points; This reaction does not provide Attacks of Opportunity as it flea's.
If bellow half it's original hit points the Animated Cannon may choose to preform a legendary attack action.
Legendary Barage (Costs 2 Actions). .If the Animated Cannon is Legendary it can choose to make 6 attacks in one turn equal to +4 to hit; (2d8)+5 [Force] damage.
Description
An old cannon cast out of brass mounted upon a wooden cannon yoke with 4 heavy wooden wheels all brought to like by magical means. This construct is curious and playful with a shy demeanor unless frightened or surprised or angered, it often enjoys blasting inanimate objects to smithereens and often makes its home upon ship's taking the place of an existing cannon and quietly dispersing the ruins of the one it replaced; an animated Cannon has no alignment however due to its unpredictable and "playful" nature it often carries the alignment of [chaotic neutral] do it's random willful acts of destruction, however it is not inherently evil or good and does not truly mean any harm by it's actions though a wild animated Cannon can certainly level a small town or possibly accidentally killed or mame it's inhabitants it does not do so intentionally as it's more than likely the nice pristine building that it wishes to "play" it's favorite game with; An Animated Cannon's favorite game is hide and seek however will blast the object you choose to make a hiding place.
Animated Cannons can not communicate verbally or telepathically however understand all languages, and a DC diplomacy check is possible to convince one to stop its playful activities or even side with a lucky adventurer; An Animated Cannon's greatest fear is acid as it is the only way to metal one and will not go near anyone or anything that has it on their person, none know how an Animated Cannon can actually sence this, but some believe to possess a heightened sensitivity to its surroundings.
Lair and Lair Actions
The bowl of ships or open spaces where it can easily hide and play.
Lair Actions
On initiative count 1 (losing initiative ties), the [Animated Cannon] takes a lair action to cause one of the following effects; the [Animated Cannon] can’t use the same effect two rounds in a row:
- Seek; The Animated Cannon has advantage on all skill [Perception] & skill [Insight] checks as long as its in its lair.
- Hide; The Animated Cannon can take the hide action even in plan sight and becomes undetectable as long as it's within it's own lair and does not attack.
Regional Effects
The region containing a legendary [Animated Cannon]’s lair is often elevated high peak overlooking a vast valley bellow, which creates one or more of the following effects:
- Burnt Earth; The ground around an Animated Cannon's lair is littered with wreckage of ship's or buildings, craters from cannon ball's, and chaired burnt Earth from blasting.
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Posted Aug 8, 2022this is new