Spellcasting. The Bounty Hunter is a 6th-level spellcaster. Its spellcasting ability is 18 INT. The Bounty Hunter has following Wizard spells prepared:
Cantrips (at will): Fire bolt, shocking grasp
1st level (4 slots): Shield, magic missile
2nd level (3 slots): Hold Person, Magic Weapon
3rd level (3 slots): Fireball
Dagger. Melee Weapon Attack: +5 to hit, reach 20 ft., 1 target. Hit: 7 (1d4 + 4) piercing damage.
Light Crossbow. RangedWeapon Attack: +5 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8+ 2) piercing damage.
Multiattack. The Bounty Hunter makes two attacks with his dagger.
Winged Boots. The Bounty Hunter can activate his winged boots to gain a flying speed equal to his walking speed per round.
Second Wind: (Recharges after a Short or Long Rest). As a bonus action, the Bounty hunter can regain 20 hit points.
Action Surge: (Recharges after a Short or Long Rest). On his turn, The Bounty Hunter can take one additional action.
Protection. When a creature The Bounty Hunter can see attacks a target other than him that is within 5 feet of him, he can use a reaction to shield the attack target to impose disadvantage on the attack roll.
Armored Bounty Hunter as a Mythic Encounter
The Bounty Hunter serves as a canon way for a player to miss several sessions without any real consequences.
Carbon Freezing: The Bounty Hunter casts flesh to stone on one creature within a 60 Ft. range.
Instant Teleport: The Bounty Hunter, when in possession of his target, will take out a spell scroll and teleport away with his target.
Bounty Slip: The Bounty Hunter will leave behind evidence of who posted the bounty, so the party can regain their lost party member.
Description
Their most distinct feature is their battle helmet, chest armor and wrist gauntlets known to emit a plethora of spells from fire bolt to flesh to stone.
This Bounty Hunter will never remove its helmet when it is in the presence of other people.
Previous Versions
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3/13/2021 5:47:45 AM
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14
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1
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1.0
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Coming Soon
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