Large Monstrosity, Chaotic Evil
Armor Class 17 natural armor
Hit Points 93 (12d10 + 27)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
4 (-3)
Skills Perception +4
Damage Resistances Poison
Condition Immunities Blinded, Prone
Senses Blindsight 120ft,. (blind beyond this range), Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Hatred. The belqafix enters a horrid frenzy when magic used around it, when a spell with a verbal component is casted within 120ft of it or targeting the belqafix, the belqafix has advantage on the next attack roll it makes until the end of it's next turn. Additionally, it has the benefits of the detect magic spell at all times.

Magic Resistance. The belqafix has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The belqafix makes one bite and one claw attack, or three tail attacks however they must target a separate creature for each tail attack, or two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 4) slashing damage. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage, and 4 (1d6) poison damage.

Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (1d6 + 4) piercing damage. Additionally the target hit must make a DC 15 Constitution saving throw, on a failed save the target takes 12 (2d10) poison damage and are poisoned for 1 hour.

Description

In ruins and old underground cities, lost to time immemorial, many monstrous beings fester and grow, from the remnants of ages of magic in the helmed horror, to the hidden mimic and roper awaiting it's prey to consume. These are of these monstrous beings, constantly lurking the halls of old ruins, or even found crawling about in the Abyss, they are relentless and eerily intelligent hunters. With a explosive violence when they see and feel magic casted upon them.

They are strange monsters, with thick chitinous plates the color of sulfur and limestone to blend into their surroundings. A vaguely humanoid upper body, with two large horns coming from it's temples, lacking eyes and a nose, but having a mouth with sharp teeth. And arms with no hands, only a blade of hardened bone and plating. With the lower body of a massive scorpion, with three long tails instead of only one.

Varient87

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