Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack: Zombie Orc Chief can make two attacks
Heavy Morningstar +3. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 10) Piercing damage.
Raged Morningstar +3 Attack. Melee Weapon Attack: +8 (13 -5) to hit, reach 5 ft., one target. Hit: 13 (1d10 + 20) Piercing damage and a medium or smaller creature is thrown back 10 feet
Javalin. Ranged Weapon Attack: +6 to hit, range (3ft/120ft), one target. Hit: 4 (1d6+1)
Cheif's Command. Can control other zombies to sue his biding. Example: Making a Zombie jump in the way of an attack.
Zombie Battlecry. Roll a d4 and the number it lands on spawns that many zombies to help aid in battle.
Description
Regeneration. Zombie Orc Chief regains 10 Hit Points at the start of its turn. If Drog takes radiant, acid or fire damage, this trait doesn't function at the start of his next turn. Drog dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.
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