Large Elemental, Any Chaotic Alignment
Armor Class 15
Hit Points 100 (10d10 + 24)
Speed 10 ft., Fly 45 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Skills Deception +5, Perception +6
Damage Vulnerabilities Psychic
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Darkvision 60 ft., Truesight 60 ft, Passive Perception 12
Languages Auran Can understand but can't speak it, Gith Can understand but can't speak it, Slaad Can understand but can't speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Chaos Form: This elemental has the ability to randomly change the phase of it's body too fit there environment

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

 

Chaos- The elemental creates a whip of swirling energy and attacks any creature within 30 feet of it. The whip does 3d8 damage of a random type. As an after effect the whip gives the victim any random effect and knocks it prone. The effect is determined by a d20 roll. All effects last a minute or until they roll a successful saving throw. Spells like greater restoration can lift these effects.

1-2: The creature is Blinded. They must make a DC 15 Dexterity saving throw.

3-4: The creature is Deafened. They must make a DC 15 Dexterity saving throw.

5-6: The creature is Frightened. They must make a DC 15 Wisdom saving throw.

7-8: The creature is Incapacitated. They must make a DC 15 Constitution saving throw.

9-10: The creature is Invisible. The creature must make a DC 15 Dexterity saving throw.

11-12: The creature is Petrified. They must make a DC 15 Constitution saving throw.

13-14: The creature is Paralyzed. They must make a DC 15 Dexterity saving throw.

15-16: The creature is Poisoned. They must make a DC 15 Constitution saving throw.

17-18: The creature is Stunned. They must make a DC 15 Intelligence saving throw.

19-20:The creature has 1 level of Exhaustion. The creature must make a DC 15 Dexterity saving throw for every level of exhaustion that they have.

Description

An Chaos elemental is a being of pure chaos. They are a swirling cloud of dark pulsating energy with a pair of thin arms, Sharp claws are on it's fingertips. A  set of eyes and a mouth are seen in the midst of the swirling energy. It is said that they feed on the ambient chaos around them.

Habitat: Underdark

Quickka321

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