Chaos Form: This elemental has the ability to randomly change the phase of it's body too fit there environment
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Chaos- The elemental creates a whip of swirling energy and attacks any creature within 30 feet of it. The whip does 3d8 damage of a random type. As an after effect the whip gives the victim any random effect and knocks it prone. The effect is determined by a d20 roll. All effects last a minute or until they roll a successful saving throw. Spells like greater restoration can lift these effects.
1-2: The creature is Blinded. They must make a DC 15 Dexterity saving throw.
3-4: The creature is Deafened. They must make a DC 15 Dexterity saving throw.
5-6: The creature is Frightened. They must make a DC 15 Wisdom saving throw.
7-8: The creature is Incapacitated. They must make a DC 15 Constitution saving throw.
9-10: The creature is Invisible. The creature must make a DC 15 Dexterity saving throw.
11-12: The creature is Petrified. They must make a DC 15 Constitution saving throw.
13-14: The creature is Paralyzed. They must make a DC 15 Dexterity saving throw.
15-16: The creature is Poisoned. They must make a DC 15 Constitution saving throw.
17-18: The creature is Stunned. They must make a DC 15 Intelligence saving throw.
19-20:The creature has 1 level of Exhaustion. The creature must make a DC 15 Dexterity saving throw for every level of exhaustion that they have.
Description
An Chaos elemental is a being of pure chaos. They are a swirling cloud of dark pulsating energy with a pair of thin arms, Sharp claws are on it's fingertips. A set of eyes and a mouth are seen in the midst of the swirling energy. It is said that they feed on the ambient chaos around them.
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