Armor Class
12
Hit Points
2
(1d4)
Speed
40 ft., Climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Darkvision 60 ft, Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Keen Hearing. The cat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Bite. Melee Weapon Attack:+5 to hit, reach 5ft,, one target. Hit: 5 (1d6 + 2) piercing damage. On critical hit: The wound becomes infected. The target becomes poisoned until cured.
Grapple. The cat holds onto its target. The target has to succeed on a DC 15 Dexterity saving throw or take 1 point of piercing damage each round until the cat's grapple is broken. All attacks against the cat are made with disadvantage.
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