Medium Fiend, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 123 (13d8 + 5)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
1 (-5)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Cold
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Psychic
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lava Swimmer. The Blazing Beatle can breathe air and water.

Volatile Insides. When the Blazing Beatle reaches 0 health it will explode in a 5 ft radius. Any creature caught in the radius must make a DC 16 Dexterity & Constitution saving throw. Upon a failed Dexterity saving throw 18(4d8) fire damage is taken. On a failed Constitution saving throw the creature is stunned for a round. On a successful save only half damage is taken and the creature is not stunned.

Actions

Multi-Attack. The Blazing Beatle has two Horn Gouge attacks or it can use Carapace Fortify

Horn Gouge. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4). The target creature must make a DC 18 Strength saving throw or be knocked prone.

Carapace Fortify. The Blazing Beatle will pull in all of its limbs close to its shell leaving no openings. All damage received only deals 1/4 damage (Cold damage is received normally). Speed is reduced to 0 for the duration of the ability. 

Reactions

Carapace Fortify. The Blazing Beatle will pull in all of its limbs close to its shell leaving no openings. All damage received only deals 1/4 damage (Cold damage is received normally). Speed is reduced to 0 for the duration of the ability. 

Monster Tags: Misc Creature

Habitat: DesertMountain

platnate

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