Large Undead, Neutral Evil
Armor Class 16 Natural
Hit Points 240 (15d10 + 160)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Skills Athletics +4, Intimidation +4
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft, Passive Perception 11
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Legendary resistance (3/day). If the monster fails a saving throw, it can choose to succeed instead.

Regeneration. The monster regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water.

Climbing. Monstrosity can move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free

Actions

Multiattack. Monstrosity performs 3 attacks: 2 with hands and 1 with spike

Hand attack. Melee Weapon Attack + 10, 5 ft reach. 8 Bludgeoning damage

Tentacle. Melee Weapon Attack + 10, 20 ft reach. 27 (4d10 + 5) Bludgeoning damage

Spike. Melee Weapon Attack + 10, 5 ft reach. 14 (4d6) Piercing damage + 10 (3d6) acid damage. If target is grappled - this attack automaticly hit. Target must succeed DC 15 CON saving throw or it will be infected with random poison.

Acid spray (Recharge 5-6). The monstrosity shoots acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 6d6 + 6 acid damage on a failed save, or half as much damage on a successful one.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Keeping it together. When reaction attack would be triggered Cormac can perform 1 attack with each tentacle (up to 4) instead.

Legendary Actions

Legendary - Move. The monstrosity moves up to its speed without provoking opportunity attacks.

Legendary - Tentacle attack. Monstrosity make tentacle attack

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cormac was once captain of ship sailing through Limbo. He made some bad choices but worst was taking quest from "Snake". He was betrayed and after some brutal experiment he became main quardian of thomb in material plane. Now he travel throug corridors looking for any intruders, trying to snap them 1 by 1. Nobody can escape his tentacles.

Alucard1803

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