Spellcasting. The druid is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh Mold Earth
1st level (4 slots): entangle, (C) Healing Word, speak with animals, thunderwave, Cure Wounds, Create or Destroy Water
2nd level (3 slots): Enhance Ability, (C) lesser restoration, [spell]moonbeam, (C)
3rd level (3 slots): plant growth, moonbeam,tidal wave, [Tooltip Not Found], (C)
4th level (1 slot): polymorph,
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Previous Versions
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