Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (16 with barkskin)
Hit Points 52 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The druid is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh  Mold Earth

1st level (4 slots): entangle, (C) Healing Word, speak with animals, thunderwave, Cure Wounds, Create or Destroy Water

2nd level (3 slots): Enhance Ability, (C) lesser restoration, [spell]moonbeam, (C)

3rd level (3 slots): plant growthmoonbeam,tidal wave, [Tooltip Not Found], (C)

4th level (1 slot): polymorph,

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Previous Versions

Name Date Modified Views Adds Version Actions
3/14/2021 12:21:54 AM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

RobinhoodAims

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