Tiny Beast, Chaotic Good
Armor Class 20 Natural
Hit Points 6 (1d6 + 4)
Speed 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
9 (-1)
INT
4 (-3)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws DEX +6, CHA +6
Skills Perception +2, Stealth +6
Damage Vulnerabilities Fire
Damage Resistances Cold
Senses Darkvision, Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The chinchilla has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Chinchilla Armour. The chinchilla has it’s protective layer of fur, making him hard to hit. Combined with his small size and quick reflexes it has Armour class of 20.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Dust Cloud. The Chinchilla naturally collects dust within its fur. Once per day the chinchilla can release the dust from its fur creating a dust cloud. All creatures within 5 feet of chinchilla must make a constitution saving throw (DC 15). On a failed save the creature inhales the dust and begins to have a sneezing fit for 1 round. Creatures in a sneezing fut have disadvantage on all attacks and any attacks made against the creature have advantage.

 

Reactions

Fluff release.  When attacked chinchillas can use a reaction to shed their fur in the immediate area making them appear larger then they actually are and imposing disadvantage on the attack roll made against them.

Description

Chinchillas are small almost spherical creatures with soft fur. They are often kind but are cautious to give their trust to others. They have been hunted to near extinction for their fur.

Previous Versions

Name Date Modified Views Adds Version Actions
3/14/2021 1:22:11 AM
5
0
--
Coming Soon
3/14/2021 1:33:31 AM
6
0
1.1
Coming Soon

Habitat: Mountain

Jaydor_Koth

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