Spider Climb. The spider climb difficult surfaces, including upside down on celings, without needing to make an ability check.
Web Sense. While in contract with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). Ranged Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Colossal spiders are much more fearsome than they're smaller relatives. Residing in deep caves, Colossal Spiders will eat any creature unfortunate enough to be caught in it's web, though elf meat is a favorite.
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