Armor Class
15
(natural armor)
Hit Points
44
(8d8 + 4)
Speed
25 ft., Burrow 5 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
3
(-4)
WIS
9
(-1)
CHA
3
(-4)
Saving Throws
STR +5, CON +5
Skills
Perception +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed
Senses
Tremorsense 90 ft., Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The gatherer has advantage on Wisdom (Perception) checks that rely on smell.
Stench. Any creature that starts its turn within 5 feet of the gatherer must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d4+6) bludgeoning damage
Description
Large, hunched over, bipedal, shelled beasts which frequently burrow into corpse piles. The spines adorning their shells will impale these corpses, which gives them an intimidating appearance and food for later. They have frog-like heads, Squat Bodies, squarish teeth, and have dull red shells. They are resistant to enchanted weapons.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/14/2021 2:01:58 PM
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7
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1
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1
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Coming Soon
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