Armor Class
14
(natural armor)
Hit Points
39
(7d8 + 4)
Speed
40 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
9
(-1)
CHA
3
(-4)
Saving Throws
STR +5, CON +5
Skills
Perception +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Charmed
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The gatherer has advantage on Wisdom (Perception) checks that rely on smell.
Stench. Any creature that starts its turn within 5 feet of the gatherer must succeed on a DC 8 Constitution saving throw or be poisoned until the start of its next turn.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 8 (2d4+2) slashing damage
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (3d6+1) Piercing damage
Description
Close relatives of corpse gatherers, corpse striders have clawed limbs, sharper teeth, and are much taller. However, they are more fragile than the gatherers. Their shells have a more vibrant red color, and their heads are toad-like.
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