Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 39 (7d8 + 4)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws STR +5, CON +5
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The gatherer has advantage on Wisdom (Perception) checks that rely on smell.

Stench. Any creature that starts its turn within 5 feet of the gatherer must succeed on a DC 8 Constitution saving throw or be poisoned until the start of its next turn. 

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 8 (2d4+2) slashing damage

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (3d6+1) Piercing damage 

Description

Close relatives of corpse gatherers, corpse striders have clawed limbs, sharper teeth, and are much taller. However, they are more fragile than the gatherers.  Their shells have a more vibrant red color, and their heads are toad-like.

Habitat: CoastalGrasslandHillSwamp

The_lluminator

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