Large Aberration, Neutral
Armor Class 10 Natural Armor
Hit Points 11 (2d6 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
19 (+4)
CON
10 (+0)
INT
7 (-2)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws STR +6, DEX +6
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Bludgeoning, Cold
Condition Immunities Blinded, Charmed, Deafened, Restrained
Senses Tremorsense 60 ft., Passive Perception 9
Languages Abyssal Cannot Speak, Primordial Cannot Speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Punch. Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 14d bludgeoning damage.

Teleport. The Blind One magically teleports, along with any equipment it is wearing or any object it is carrying, up to 20 ft. to an unoccupied space it can see, or to its own pocket dimension. The Blind One can only remain in the pocket dimension for one turn, and anything inside of the pocket dimension is returned to reality and is damaged 2d6 bludgeoning damage.

Extended Grab. The Blind One can grapple an entity within 5 ft. of it without a check and can attempt to grapple an entity within 10 ft. of it.

Description

A Blind One is a being from Absit corrupted by the Scourge. It is 12 feet tall, extremely slender, humanoid in shape, with elongated arms 10 feet long. It is completely black, with small white dots for eyes. It is perpetually blind, hence its name, and relies solely on sound to navigate. If a creature sees a Blind One, it cannot move for approximately 32 seconds. After 32 seconds, it becomes enraged, resorting to extreme violence to eliminate the victim. If the victim were to blink before those 32 seconds have finished, the entity would then attempt to reach the victim by teleporting 20 feet closer to them. Once reaching the victim, the Blind One would proceed to return to its dimension with the victim. It is unknown what happens to the victim once the Blind One abducts them.

Habitat: ArcticForestGrassland

huntaunt

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