Special Trait Name.
Morph: can morph into avian, humanoid, and original form. Can also change size as needed.
Alchemy Master: can create potions and poisons in humanoid form.
Cleric of Shar: Spells
Cantrips (at will): Guidance, Sacred Flame
1st level (3): Detect, Inflict Wounds, Cure Wounds
Action Melee Attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Pounce. If the Aurora moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Aurora can make one bite attack against it as a bonus action.
Action Ranged Attack.
Lightning Breath. The Aurora exhales lightning in a 50- foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 28 (5d10) lightning damage on a failed save, or half as much damage on a successful one.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Aurora is a Cleric of Shar and its original form is of a gray cat with green streaks and purple eyes. The creature is mischievous, but loyal to the one it accompanies. The first person it meets that fits its conditions gets its loyalty. This creature is a ferocious cat that can help its allies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/14/2021 7:53:50 PM
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5
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0
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Coming Soon
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