Magic Resistance. The Celestial Page has advantage on saving throws against spells and other magical effects.
Familiar. The Celestial Page can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what theCelestial Page senses as long as they are within 1 mile of each other. While the Celestial Page is within 10 feet of its companion, the companion shares the Celestial Page Magic Resistance trait.
Longsword. Celestrial Sword Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
Javelins. 2 times a day he can throw small javelins. They impact and produce a flash disorienting their target +2 to hit, range 30ft, one target, 2 pts piercing damage. On a hit roll Save DC 13 or be at disadvantage on your next attack or action.
Celestial Healing Aura. Anyone who casts a heal within 15' of a Celestial Page gets a holy blessing. roll a D20
1-10 3 extra points of healing
Can cast Light 2 times a day
11-19 6 extra points of healing
20 10 extra points of healing
Spell Casting ( all spells reset at the dawn of the next day )
Can cast the Light Cantrip 2 times a day.
Detect Evil 1 time a day
Divine Favor 1 time a day
Revivify 1 time a day
Celestial Pages can use the DASH action. when they do they appear as a flash of blue/white light and leave a glowing dust trail.
Description
A tiny angellic warrior dressed in various armors using a variety of weapons and feathery wings. When they fly they trail a glowing bluish/white dust. They are generally sent to the mortal plane to accompany mortals that are worthy of their deitys notice. They serve as famaliars for the most part. They are fiercly loyal the the mortals they are sent to watch over.
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