Imaginary Friends. Once per day Big Bird can cast an illusion spell of 1st level or higher and make that illusion real. The illusion then lasts for one full day at which point Big Bird must choose to make it real again or it fades away.
Childlike Wonder (Recharge 5-6). As a bonus action, the Big Bird forces each creature within 30 feet of him to succeed on a DC 20 Charisma saving throw or be charmed for 1 minute. A charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Beloved Friend. If Big Bird is killed a curse is placed on his killers. All Persuasion and Performance checks against non evil creatures are made at disadvantage until his killers revive him, or find a way to make proper amends,
Legendary Resistance (3/Day). If Big Bird fails a saving throw, he can choose to succeed instead.
Spellcasting. Big Bird is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Big Bird has the following spells prepared:
Cantrips (at will): dancing lights, [Tooltip Not Found], minor illusion, prestidigitation
1st level (4 slots): charm person, disguise self, protection from evil and good, unseen servant
2nd level (3 slots): enthrall, phantasmal force, suggestion
3rd level (3 slots): fast friends, hypnotic pattern, major image, [Tooltip Not Found]
4th level (3 slots): charm monster, confusion, hallucinatory terrain
5th level (3 slots): dominate person, dream, geas
6th level (2 slot): otto's irresistible dance, programmed illusion
7th level (2 slot): mirage arcane, project image, regenerate
8th level (1 slot): feeblemind
9th level (1 slot): true polymorph, weird
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d6) piercing damage.
Wing. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d6 - 1) bludgeoning damage.
Big Bird can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Big Bird regains spent legendary actions at the start of his turn.
Sing, Sing a Song. Big Bird casts a spell of 3rd level or lower.
I'd Like to Live on the Moon (Costs 2 Actions). Big Bird takes the disengage action and moves up to his speed.
Lair and Lair Actions
Big Bird's lair is an urban, inner city landscape. It serves as a meeting place for creatures of all kinds. Big Bird's nest is demarcated by a line of salvaged doors.
Lair Actions
When on his street, Big Bird can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), Big Bird takes a lair action to cause one of the following effects:
- Big Bird casts major image (no components required).
- Residents of the street come to Big Bird's aid. 1d4 humanoids are summoned (roll separate initiative) and engage the party.
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