Brave. Urtaran has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when Urtaran hits with it (included in the attack).
Multiattack. Urtaran makes three melee attacks or two ranged attacks.
Woe. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage, unless Urtaran is raging. If Urtaran is in a rage, the axe deals 14 (2d8 + 5) slashing damage and an additional 2d6 necrotic damage, and the target must make a DC 12 Wisdom save. On a fail, they lose a level. They can regain lost levels by taking a long rest or by being soothed with a Greater Restoration spell.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry. Urtaran adds 3 to its AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.
Blood Frenzy. Urtaran goes into a rage once he reaches half of his health. He is resistant to nonmagical piercing, slashing, and bludgeoning, he has advantage on Strength checks and Strength saving throws, and he deals an additional 2 damage with melee weapon attacks.
Previous Versions
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12/15/2020 3:06:08 AM
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3/15/2021 7:01:12 AM
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4
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